Queue

Related Tags

"Monetization: Fear of the Big Green Monster" Matt Allmer, Bigpoint GamesAdd to Queue

  • Posted by : GameDesignCon

  • I
  • Date posted : Jan 01, 1970

0 Views

  • #
  • Share
  • Share

Title: Monetization: Fear of the Big Green Monster Speaker: Matt Allmer, Bigpoint Games The journey of designing my first free-to-play game and how I dealt with the system I feared the most: monetization. This talk touches on misconceptions, the fear of making mistakes and maturing in unexpected ways. --- The Game Design Conference was created to give game designers a place to gather and learn from each other. With a number of varying and expanding approaches, tools, best practices, and advice to be had, there's a lot of new information to wrap your head around. And the best way to learn is to spend time with people who are actually working as game designers, perfecting their craft and bestowing their knowledge to you. The Game Design Conference provides a variety of forums for learning, from workshops and sessions with experts to the in between, where attendees informally connect and share questions, knowledge, and perspectives with their peers. Website: http://gamedesigncon.com/ Twitter: http://gamedesigncon Facebook: http://facebook.com/gamedesignconference

See More...

Add a comment, ask a question...

 Post to Facebook