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"Going Rogue - Game Design Freelancing 101" - Aaron Cammarata, voidALPHAAdd to Queue

  • Posted by : GameDesignCon

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  • Date posted : Jan 01, 1970


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"Going Rogue - Game Design Freelancing 101" - Aaron Cammarata, voidALPHA Freelance Game Designers have a unique set of challenges above the standard issues involved in contracting. In this talk, I share what I learned making a living as a freelance designer in the SF Bay Area, with a heavy emphasis on the issues specific to Game Design. I will try to quickly cover the basics of contracting, and then spend the majority of the talk focused on issues unique to our field. You'll go home with a new batch of 'cheat codes' - shortcuts or hidden gems that I discovered - for you to use in launching or growing your own freelance Design career. --- The Game Design Conference was created to give game designers a place to gather and learn from each other. With a number of varying and expanding approaches, tools, best practices, and advice to be had, there's a lot of new information to wrap your head around. And the best way to learn is to spend time with people who are actually working as game designers, perfecting their craft and bestowing their knowledge to you. The Game Design Conference provides a variety of forums for learning, from workshops and sessions with experts to the in between, where attendees informally connect and share questions, knowledge, and perspectives with their peers. Website: http://gamedesigncon.com/ Twitter: http://gamedesigncon Facebook: http://facebook.com/gamedesignconference

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