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"Everything I learned about Level Design, I Learned from Disneyland" Scott Rogers, Walt DisneyAdd to Queue

  • Posted by : GameDesignCon

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  • Date posted : Jan 01, 1970


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"Everything I learned about Level Design, I Learned from Disneyland" - Scott Rogers Game Designer/Author Scott Rogers reveals his secret weapon for designing levels: Disneyland. Learn how to inject the genius of the Magic Kingdom into your own game designs. Topics include player's thematic goals, pathing techniques, and illusional narrative. From skeletons to trash cans, there's a lot to learn from Disneyland! --- The Game Design Conference was created to give game designers a place to gather and learn from each other. With a number of varying and expanding approaches, tools, best practices, and advice to be had, there's a lot of new information to wrap your head around. And the best way to learn is to spend time with people who are actually working as game designers, perfecting their craft and bestowing their knowledge to you. The Game Design Conference provides a variety of forums for learning, from workshops and sessions with experts to the in between, where attendees informally connect and share questions, knowledge, and perspectives with their peers. Website: http://gamedesigncon.com/ Twitter: http://gamedesigncon Facebook: http://facebook.com/gamedesignconference

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