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"That Magic Moment: When Design and Audio Make Music Together" - Dren McDonald, nerdtracksAdd to Queue

  • Posted by : GameDesignCon

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  • Date posted : Jan 01, 1970

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"That Magic Moment: When Design and Audio Make Music Together" - Dren McDonald Audio: it's not just for the last month of development anymore! C'mon, you know you play test your game with the sound turned off, everyone does it. And then a call goes out 2 weeks before ship date to find someone to make some sounds. But does that make for a great game experience in the end? Rarely. Early integration of audio in the game design process usually results in an unforgettable game experience, and it doesn't have to inflate your budget either. When the design team and audio team put their heads together a little bit, some magical results might follow. The narrator who describes your gameplay (BASTION), the Tank Zombie music that instinctually increases your pulse (LEFT 4 DEAD), the interactive, immersive score from JOURNEY...those games would feel empty without these audio elements. We'll discuss examples of good audio/design integration and strategies towards an audio approach that will help make your games unforgettable. --- The Game Design Conference was created to give game designers a place to gather and learn from each other. With a number of varying and expanding approaches, tools, best practices, and advice to be had, there's a lot of new information to wrap your head around. And the best way to learn is to spend time with people who are actually working as game designers, perfecting their craft and bestowing their knowledge to you. The Game Design Conference provides a variety of forums for learning, from workshops and sessions with experts to the in between, where attendees informally connect and share questions, knowledge, and perspectives with their peers. Website: http://gamedesigncon.com/ Twitter: http://gamedesigncon Facebook: http://facebook.com/gamedesignconference

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